Discard any number of cards.
+1 Card per card discarded.
Put a card from your hand on top of your deck.
|Pawn||Action||$2||Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin.|
(The choices must be different)
|Secret Chamber||Action - Reaction||$2||Discard any number of cards. +1 Coin per card discarded.|
When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
|Great Hall||Action - Victory||$3||1 Victory Point, +1 Card, +1 Action|
|Masquerade||Action||$3||+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.|
|Shanty Town||Action||$3||+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.|
|Steward||Action||$3||Choose one: +2 Cards; or +2 Coins;|
or trash 2 cards from your hand.
|Swindler||Action - Attack||$3||+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.|
|Wishing Well||Action||$3||+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.|
|Baron||Action||$4||+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.|
|Bridge||Action||$4||+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.|
|Conspirator||Action||$4||+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.|
|Coppersmith||Action||$4||Copper produces an extra 1 Coin this turn.|
|Ironworks||Action||$4||Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.|
|Mining Village||Action||$4||+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.|
|Scout||Action||$4||+1 Action. Reveal the top 4 cards of your deck.|
Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
|Duke||Victory||$5||Worth 1 Victory Point per Duchy you have.|
|Minion||Action - Attack||$5||+1 Action, Choose one: +2 Coins;|
or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
|Saboteur||Action - Attack||$5||Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.|
|Torturer||Action - Attack||$5||+3 Card, Each other player chooses one:|
he discards 2 cards;
or he gains a Curse card, putting it in his hand.
|Trading Post||Action||$5||Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.|
|Tribute||Action||$5||The player to your left reveals then discards the top 2 cards of his deck.|
For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
|Upgrade||Action||$5||+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.|
|Harem||Treasure - Victory||$6||2 Coins, 2 Victory Points.|
|Nobles||Action - Victory||$6||2 Victory Points, Choose one: +3 Cards, or +2 Actions.|
|Estate||Victory||$2||+1 Victory Point|
|Duchy||Victory||$5||+3 Victory Points|
|Province||Victory||$8||+6 Victory Points|
|Curse||Curse||$0||-1 Victory Points.|