Read here an article to get better in Dominion Hinterlands.
|Crossroads||Action||$2||Reveal your hand.|
+1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess
|Fool's Gold||Treasure - Reaction||$2||If this is the first time you played a Fool's Gold this turn, this is worth 1 coin, otherwise it's worth 4 coins.|
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck
|Develop||Action||$3||Trash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck|
Discard a card
|Oracle||Action - Attack||$3||Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.|
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck
|Tunnel||Victory - Reaction||$3||Worth 2 VP|
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold
|Jack of All Trades||Action||$4||Gain a Silver.|
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure
|Noble Brigand||Action - Attack||$4||+1 Coin|
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards
|Nomad Camp||Action||$4||+1 Buy|
When you gain this, put it on top of your deck
|Silk Road||Victory||$4||Worth 1 VP for every 4 Victory cards in your deck (round down)|
|Spice Merchant||Action||$4||You may trash a Treasure from your hand. If you do, choose one:|
+2 Cards and +1 Action;
or +$2 and +1 Buy
|Trader||Action - Reaction||$4||>Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.|
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver
|Cache||Treasure||$5||Worth 3 Coins|
When you gain this, gain two Coppers
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order
Discard 3 cards.
When you gain this, each other player gains a Silver
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card
While this is in play, cards cost $1 less, but not less than $0
|Ill-Gotten Gains||Action||$5||Worth 1 Coin|
When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse
Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck
Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order
|Margrave||Action - Attack||$5||+3 Cards|
Each other player draws a card, then discards down to 3 cards in hand
|Stables||Action||$5||You may discard a Treasure. If you do, +3 Cards and +1 Action|
|Border Village||Action||$6||+1 Card|
When you gain this, gain a card costing less than this
When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card